![]() ![]() Taters and team) Slay the Spire Tales of Maj'Eyal Hero Siege For the King Basingstoke Black Future 88 Everspace Samurai Aces City of Brass Ziggurat Elona Dungeonmans Below Into the Breach Dead Cells WASTED Slay the Spire Nuclear Throne Synthetik Steredenn Hand of Fate 2 Rogue Moria Angband NetHack Let it Die Rogues Like Us (Made by ERA's Mr. The Binding of Isaac (video_game) Dungeons of Dredmor Crypt of the NecroDancer Enter the Gungeon Spelunky Rogue Legacy FTL: Faster Than Light Diablo Crawl (video_game) Dungeon of the Endless Don't Starve 't_Starve The Flame in the Flood Games mentioned in this thread so far (non-curated list): Caves of Qud Death Road to Canada Darkest Dungeon Invisible Inc. This thread is to discuss not just the games, but the best mechanics from those games that really make a game stand out and keeps you coming back for more. ![]() A consistent replay experience (though some let you do speedrun style things by allowing you to select a seed). Skill in the mechanics is almost always rewarded, and almost always tested. Why do people love this kind of game?Ĭonstant variable challenge in the gameplay loop.
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